A Cubical Approach To The Ray-tracing Algorithm
Price
Free (open access)
Transaction
Volume
28
Pages
10
Published
1997
Size
968 kb
Paper DOI
10.2495/COMAC970041
Copyright
WIT Press
Author(s)
Soren Krarup Olesen
Abstract
A cubical approach to the ray-tracing algorithm of room simulation will be presented. The algorithm has been optimised to meet the strict demand for real-time processing with aspect to virtual reality audio. The basic idea is to improve calculation speed at the expense of accuracy. Assuming that the auditory system is only vaguely affected by the arrival time of a certain wall reflection the entire model can be discretised into a finite number of cubes, that is, describing the sound source, sound receiver and every point and material in the room as a cube with certain characteristics. Currently the algorithm is implemented on a PC, however, it is expected to be finally implemented on a fixed point digital signal processor. The PC program shows a speed improvement of at least twenty times compared to the ca
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