Experiences And Rules In Simulating Architectural Realities
Price
Free (open access)
Volume
5
Pages
18
Published
1993
Size
6,031 kb
Paper DOI
10.2495/VID930331
Copyright
WIT Press
Author(s)
S. Menoni & G. Vignati
Abstract
Experiences and rules in simulating architectural realities S. Menoni, G. Vignati Centro per la Grafica Informatizzata, Dipartimento di Prograrnmazione, Progettazione e Produzione Edilizia, Politecnico di Milano, Via Bonardi S, 20133 Milano, Italia ABSTRACT 'The technical revolution has its mirror in language. A computer system gives us the opportunity to simulate reality not in a static way, as the classic perspective does, but in any visual and behavioural aspect. We experience the environment, its dimensions, its lights, colors and walks. The graphic simulator draws plans, facades, sections, it makes us walk inside the building and in the city, and lets us compare alternative solutions' [1]. This quotation taken from Bruno Zevi's book 'Modern architectural language', lets us stress some aspects deeply related to the introduction of computer systems in design which have been experimented in two of the Laboratories of the Politecnico of Milan (Labo
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