WIT Press


Invited Paper Virtual Humans Acting In Virtual Reality

Price

Free (open access)

Volume

5

Pages

16

Published

1993

Size

2,425 kb

Paper DOI

10.2495/VID930141

Copyright

WIT Press

Author(s)

N.M. Thalmann

Abstract

Invited Paper Virtual humans acting in virtual reality N.M. Thalmann MIRALab, University of Geneva, Switzerland ABSTRACT Several very complex problems must be solved in order to render three-dimensional animation involving virtual humans in their environment. In this paper, we explain several of these problems and present solutions. In the context of interactive animation systems, the relationship between the animator and the virtual humans should be also emphasized. We present an example of facial communication between the animator and virtual humans. INTRODUCTION The ultimate reason for developing virtual humans (also called synthetic actors) who seem real is to be able to use them in any virtual scene representing the real world. Anyway, a virtual scene, beautiful though it may be, is not complete without people...virtual people that is. Scenes involving virtual humans imply many complex problems that we try to manage since several years [1]. We slowly come to the point of s

Keywords