Animating Architectural Scenes Utilizing Parallel Processing
Price
Free (open access)
Volume
5
Pages
16
Published
1993
Size
1,956 kb
Paper DOI
10.2495/VID930111
Copyright
WIT Press
Author(s)
F. Van Reeth, E. Flerackers & W. Lamotte
Abstract
Animating architectural scenes utilizing parallel processing F. Van Reeth, E. Flerackers, W. Lamotte Applied Computer Science Laboratory, Limburg University Center, Universitaire Campus, 3590 Diepenbeek, Belgium ABSTRACT The ever increasing demand for realism and complexity in synthesizing architectural animated sequences makes the development perform ant rendering algorithms and -platforms a necessity. In order to answer this necessity, we take recourse to parallel processing techniques. More precisely, networks of transputers are utilized to implement parallel rendering algorithms. Hence, we can build animation systems which can linearly be expanded in performance, simply by adding new processors to them. Especially for traditionally expensive rendering techniques, a linear performance improvement is measured in systems with up to 50 processors. INTRODUCTION Looking at the history of computerized architectural visualizations, one can distinguish several eras. In the begin
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