A Distortion Camera For Ray Tracing
Price
Free (open access)
Volume
5
Pages
14
Published
1993
Size
2,498 kb
Paper DOI
10.2495/VID930081
Copyright
WIT Press
Author(s)
P. Acquisto & E. Groller
Abstract
A distortion camera for ray tracing P. Acquisto, E. Groller Institute for Computer Graphics, Technical University Vienna, Karlsplatz 13/186/2, A-1040 Vienna, Austria ABSTRACT Ray tracing is a powerful technique for realistic image generation. Typically a simple camera definition is used, whereby a 3D environment is mapped onto an image plane either by an orthographic or perspective projection. The concept of the usual simple camera definition is extended in several ways to achieve distorted views or projections of the object scene. The origins of primary rays are not required to lie on a plane anymore. Thus projections onto curved image surfaces are possible. The directions of primary rays may be chosen according to various nonlinear functions that allow nonstandard projections of the environment. The concept of centers of interest (coins)is introduced which enables to concentrate on especially interesting portions of object space. A center of interest is a 3D positio
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