Use Of Interactive Media For Architectural Visualization: An Implementation Model To Restore Giovan Battista Aleotti's Work
Price
Free (open access)
Volume
15
Pages
8
Published
1995
Size
1,612 kb
Paper DOI
10.2495/VID950231
Copyright
WIT Press
Author(s)
M. Coccagna, M. Gaiani, L. Lanzoni, P.C. Ricci & A. Sartori
Abstract
Use of interactive media for architectural visualization: an implementation model to restore Giovan Battista Aleotti's work M. Coccagna, M. Gaiani, L. Lanzoni, P.C. Ricci, A. Sartori Compeer Grop/wca Ia6, Fac^Z(i/ of 7m ^ar^en g, ^^00 Fermm, 1. Introduction Giovan Battista Aleotti represents one of the most versatile personalities of his time. Engineer, architect, scenographer; the essence itself of his work still remains not understood, probably for its multidimensionality. During a series of studies, promoted by regional and national organisations, the Computer Graphic Lab of the School of Architecture at the University of Ferrara, instead of another archival research, conducted by historians, has proposed the alternative approach of reading Aleotti 's work trough a multimedial representation. The model, here presented today, is just the first prototype of a more ambitious and complex project that prefers the knowledge of the transformations of an image to the a
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