WIT Press


CLAIRCITY PROJECT: CITIZEN-LED SCENARIOS TO IMPROVE AIR QUALITY IN EUROPEAN CITIES

Price

Free (open access)

Volume

230

Pages

9

Page Range

233 - 241

Published

2018

Paper DOI

10.2495/AIR180221

Copyright

WIT Press

Author(s)

ENDA HAYES, ANDREW KING, ALASTAIR CALLUM, BEN WILLIAMS, KRIS VANHERLE, CORRA BOUSHEL, JO BARNES, TIM CHATTERTON, HANS BOLSCHER, EVA CSOBOD, LAURA FOGG-ROGERS, STEPHAN SLINGERLAND, JAMES LONGHURST

Abstract

Air pollution has as significant impact on the health of European citizens, particularly in urban areas, and was responsible for more than 400,000 premature deaths in Europe in 2014. It is within our cities where this public health impact is most acute as high population densities and high ambient concentrations result in an increased risk of exposure. This health impact is further exacerbated as air pollution interacts with other social determinants of health creating a disproportionate risk and burden. Traditional top-down government policy development and consultation, married with a very techno-centric view of air pollution sources and solutions, has resulted in a general apathy among citizens towards the problem of air pollution and subsequently a lack of ownership of the solutions. The ClairCity Project aims to create a major shift in public understanding towards the causes of poor air quality, inviting citizens to give their opinions on air pollution and carbon reduction policies to shape the cities of the future. By putting citizens’ behaviour and activities at the heart of policy making for air quality and carbon management, ClairCity has utilised a suite of innovative toolkits for enhanced quantification and citizen engagement (such as surveys, workshops, online games and apps) to assess the public acceptability of specific policies and also to enable a bottom-up, citizen-led scenario creation process whereby citizens are empowered to visualise clean, low carbon, healthy futures for their city.

Keywords

air pollution, citizens, carbon, public engagement, games, scenarios, cities